Rather than build each level of their new game, "Rustclad," directly in 3D, developers Skull Theatre have turned to photogrammetry
Usually, the process of building a 3D level for a video game requires exactingly creating the environment in a 3D modeling application. But developers Skull Theatre have decided to go a very different way with their upcoming title Rustclad, photographing real world objects, and inserting them in the game.